[aidata]
HAI_Disable 1
HAI_Disable 8
AI_Disable 7
AI_UnitLimit 1 40
AI_SoldiersDefaultPosition 1 267 44 40
AI_SetCondition_OnHouseInRange 1 0 0 290 24 5 1 0 40 0
AI_MainTask_Defend 1 6 0 288 24 30 2 3
AI_SetCondition_OnHouseInRange 1 1 0 290 44 5 1 0 40 0
AI_MainTask_Defend 1 2 1 288 44 30 1 1
AI_SetCondition_OnHouseInRange 1 2 0 310 16 5 1 0 40 0
AI_MainTask_Defend 1 2 2 308 16 30 1 1
AI_SetCondition_OnHouseInRange 1 3 0 311 54 5 1 0 40 0
AI_MainTask_Defend 1 2 3 309 54 30 1 1
AI_SetCondition_OnHouseInRange 1 4 0 250 64 5 1 0 40 0
AI_MainTask_Defend 1 6 4 248 64 30 2 3
AI_SetCondition_OnHouseInRange 1 5 0 262 68 5 1 0 40 0
AI_MainTask_Defend 1 4 5 260 68 30 1 2
AI_SetCondition_OnHouseInRange 1 6 0 247 38 5 1 0 40 0
AI_MainTask_Defend 1 4 6 245 38 30 1 2
AI_SetCondition_OnHouseInRange 1 7 0 266 20 5 1 0 40 0
AI_MainTask_Defend 1 2 7 264 20 30 1 1
AI_SetCondition_OnHouseInRange 1 8 0 277 58 5 1 0 40 0
AI_MainTask_Defend 1 4 8 275 58 30 1 2
AI_SetCondition_OnHouseInRange 1 9 0 278 12 5 1 0 40 0
AI_MainTask_Defend 1 2 9 276 12 30 1 1
AI_MainTask_Defend 1 2 100000 277 31 30 1 1
AI_MainTask_Defend 1 2 100000 274 48 30 1 1
AI_MainTask_Defend 1 10 100000 179 336 30 3 5
AI_MainTask_Defend 1 16 100000 14 389 30 4 8
AI_MainTask_Defend 1 8 100000 26 393 30 2 4
AI_MainTask_Defend 1 10 100000 10 408 30 3 5
AI_MainTask_Defend 1 6 100000 25 409 30 2 3
AI_SetCondition_OnNumberOfSoldiers 1 10 0 50 1
AI_SetCondition_OnConditions 1 11 0 3 10
AI_SetCondition_OnNumberOfSoldiers 1 12 0 25 1
AI_SetCondition_OnCreatureInRange 1 13 0 267 44 40 20 1 0
AI_SetCondition_OnConditions 1 14 0 3 13
HAI_Disable 2
AI_Disable 4
AI_Disable 5
AI_Disable 6
AI_UnitLimit 2 41
AI_SoldiersDefaultPosition 2 89 175 40
AI_SetCondition_OnHouseInRange 2 0 0 110 156 5 2 0 40 0
AI_MainTask_Defend 2 8 0 110 158 30 2 4
AI_SetCondition_OnHouseInRange 2 1 0 121 174 5 2 0 40 0
AI_MainTask_Defend 2 6 1 121 176 30 2 3
AI_SetCondition_OnHouseInRange 2 2 0 43 138 5 2 0 40 0
AI_MainTask_Defend 2 2 2 43 140 30 1 1
AI_SetCondition_OnHouseInRange 2 3 0 31 154 5 2 0 40 0
AI_MainTask_Defend 2 2 3 31 156 30 1 1
AI_SetCondition_OnHouseInRange 2 4 0 29 174 5 2 0 40 0
AI_MainTask_Defend 2 2 4 29 176 30 1 1
AI_SetCondition_OnHouseInRange 2 5 0 27 198 5 2 0 40 0
AI_MainTask_Defend 2 2 5 27 200 30 1 1
AI_SetCondition_OnHouseInRange 2 6 0 41 214 5 2 0 40 0
AI_MainTask_Defend 2 4 6 41 216 30 1 2
AI_SetCondition_OnHouseInRange 2 7 0 61 146 5 2 0 40 0
AI_MainTask_Defend 2 2 7 61 148 30 1 1
AI_SetCondition_OnHouseInRange 2 8 0 81 154 5 2 0 40 0
AI_MainTask_Defend 2 2 8 81 156 30 1 1
AI_SetCondition_OnHouseInRange 2 9 0 97 154 5 2 0 40 0
AI_MainTask_Defend 2 0 9 97 156 30 0 0
AI_SetCondition_OnHouseInRange 2 10 0 110 196 5 2 0 40 0
AI_MainTask_Defend 2 2 10 110 198 30 1 1
AI_SetCondition_OnHouseInRange 2 11 0 92 196 5 2 0 40 0
AI_MainTask_Defend 2 2 11 92 198 30 1 1
AI_SetCondition_OnHouseInRange 2 12 0 72 208 5 2 0 40 0
AI_MainTask_Defend 2 2 12 72 210 30 1 1
AI_MainTask_Defend 2 8 100000 59 165 30 2 4
AI_MainTask_Defend 2 2 100000 51 173 30 1 1
AI_MainTask_Defend 2 2 100000 77 171 30 1 1
AI_MainTask_Defend 2 2 100000 111 172 30 1 1
AI_MainTask_Defend 2 4 100000 76 184 30 1 2
AI_MainTask_Defend 2 2 100000 64 195 30 1 1
AI_MainTask_Defend 2 8 100000 399 356 30 2 4
AI_MainTask_Defend 2 2 100000 399 345 30 1 1
AI_SetCondition_OnNumberOfSoldiers 2 13 0 50 2
AI_SetCondition_OnConditions 2 14 0 3 13
AI_SetCondition_OnNumberOfSoldiers 2 15 0 25 2
AI_SetCondition_OnCreatureInRange 2 16 0 89 175 40 20 1 0
AI_SetCondition_OnConditions 2 17 0 3 16
HAI_Disable 3
AI_UnitLimit 3 44
AI_SoldiersDefaultPosition 3 426 251 40
AI_SetCondition_OnHouseInRange 3 0 0 422 204 5 3 0 40 0
AI_MainTask_Defend 3 2 0 423 205 30 1 1
AI_SetCondition_OnHouseInRange 3 1 0 407 206 5 3 0 40 0
AI_MainTask_Defend 3 2 1 408 207 30 1 1
AI_SetCondition_OnHouseInRange 3 2 0 392 216 5 3 0 40 0
AI_MainTask_Defend 3 10 2 393 217 30 3 5
AI_SetCondition_OnHouseInRange 3 3 0 383 234 5 3 0 40 0
AI_MainTask_Defend 3 2 3 384 235 30 1 1
AI_SetCondition_OnHouseInRange 3 4 0 385 254 5 3 0 40 0
AI_MainTask_Defend 3 2 4 386 255 30 1 1
AI_SetCondition_OnHouseInRange 3 5 0 384 276 5 3 0 40 0
AI_MainTask_Defend 3 2 5 385 277 30 1 1
AI_SetCondition_OnHouseInRange 3 6 0 398 284 5 3 0 40 0
AI_MainTask_Defend 3 2 6 399 285 30 1 1
AI_SetCondition_OnHouseInRange 3 7 0 423 278 5 3 0 40 0
AI_MainTask_Defend 3 2 7 424 279 30 1 1
AI_SetCondition_OnHouseInRange 3 8 0 438 276 5 3 0 40 0
AI_MainTask_Defend 3 2 8 439 277 30 1 1
AI_SetCondition_OnHouseInRange 3 9 0 454 276 5 3 0 40 0
AI_MainTask_Defend 3 2 9 455 277 30 1 1
AI_SetCondition_OnHouseInRange 3 10 0 467 274 5 3 0 40 0
AI_MainTask_Defend 3 2 10 468 275 30 1 1
AI_SetCondition_OnHouseInRange 3 11 0 433 230 5 3 0 40 0
AI_MainTask_Defend 3 2 11 434 231 30 1 1
AI_SetCondition_OnHouseInRange 3 12 0 344 268 5 3 0 40 0
AI_MainTask_Defend 3 12 12 345 269 30 3 6
AI_MainTask_Defend 3 10 100000 57 13 30 3 5
AI_MainTask_Defend 3 2 100000 380 219 30 1 1
AI_MainTask_Defend 3 8 100000 413 245 30 2 4
AI_MainTask_Defend 3 8 100000 433 257 30 2 4
AI_SetCondition_OnNumberOfSoldiers 3 13 0 50 3
AI_SetCondition_OnConditions 3 14 0 3 13
AI_SetCondition_OnNumberOfSoldiers 3 15 0 25 3
AI_SetCondition_OnCreatureInRange 3 16 0 426 251 40 20 1 0
AI_SetCondition_OnConditions 3 17 0 3 16
