// MissionId_0
[MissionData]
debuginfo "Start"
description -1
active 1
goal "True"
result "PlayCutscene" 500 1
result "ActivateMission" 1
result "SetVisible" 1 1
result "ActivateMission" 51
result "ExploreArea" 0 342 108 3

// MissionId_1
[MissionData]
debuginfo "Statek oraz sta�y l�d"
description 31
active 0
visible 0
goal "FindPosByPlayersMapMoveable" 0 338 110 6
result "ActivateMission" 2
result "SetVisible" 2 1
result "PlayCutscene" 501 1

// MissionId_2
[MissionData]
debuginfo "Rozgl�danie i takie tam"
description 32
active 0
visible 0
goal "FindPos" 0 345 149 5
result "ActivateMission" 3
result "SetVisible" 3 1
result "PlayCutscene" 502 1

// MissionId_3
[MissionData]
debuginfo "Cesarscy jako pierwsi!"
description 33
active 0
visible 0
goal "FindPosByHumans" 200 382 214 5
result "PlayCutscene" 503 1
result "ActivateMission" 4
result "SetVisible" 4 1
result "ActivateMission" 5
result "SetVisible" 5 1
result "ExploreArea" 0 422 248 5
result "ActivateMission" 6
result "SetVisible" 6 1

// MissionId_4
[MissionData]
debuginfo "Dobra, teraz barbarzy�cy"
description 34
active 0
visible 0
goal "FindPosByHumans" 200 254 76 10
result "PlayCutscene" 505 1
result "ExploreArea" 0 268 40 5
result "ActivateMission" 7
result "SetVisible" 7 1

// MissionId_5
[MissionData]
debuginfo "No i pora na rycerzy"
description 35
active 0
visible 0
goal "FindPosByHumans" 200 132 159 10
result "PlayCutscene" 504 1
result "ExploreArea" 0 97 182 5
result "ActivateMission" 8
result "SetVisible" 8 1

// MissionId_6
[MissionData]
debuginfo "spr - Cesarscy"
description 36
active 0
visible 0
goal "FindPosByHumans" 200 425 251 5
result "DeactivateMission" 7
result "DeactivateMission" 8
result "DeactivateMission" 4
result "DeactivateMission" 5
result "PlayCutscene" 506 1
result "SetDiplomacy" 5 0 "enemy"
result "SetDiplomacy" 3 0 "friend"
result "SetVisible" 7 0
result "SetVisible" 8 0
result "ExploreArea" 0 400 351 10
result "ActivateMission" 9
result "SetVisible" 9 1



// MissionId_7
[MissionData]
debuginfo "spr - Barbarzy�cy"
description 37
active 0
visible 0
goal "FindPosByHumans" 200 267 46 5
result "DeactivateMission" 6
result "DeactivateMission" 8
result "DeactivateMission" 3
result "DeactivateMission" 5
result "ActivateMission" 10
result "SetVisible" 10 1
result "PlayCutscene" 509 1
result "SetDiplomacy" 6 0 "enemy"
result "SetDiplomacy" 0 6 "enemy"
result "SetDiplomacy" 0 2 "enemy"
result "SetDiplomacy" 2 0 "enemy"
result "SetDiplomacy" 0 3 "enemy"
result "SetDiplomacy" 3 0 "enemy"
result "SetVisible" 6 0
result "SetVisible" 8 0
result "SetDiplomacy" 1 0 "friend"
result "SetDiplomacy" 0 1 "friend"
result "ExploreArea" 0 65 15 7


// MissionId_8
[MissionData]
debuginfo "spr - Rycerze"
description 38
active 0
visible 0
goal "FindPosByHumans" 200 99 184 5
result "DeactivateMission" 6
result "DeactivateMission" 7
result "DeactivateMission" 3
result "DeactivateMission" 4
result "ActivateMission" 11
result "SetVisible" 11 1
result "PlayCutscene" 508 1
result "SetDiplomacy" 4 0 "enemy"
result "SetDiplomacy" 0 4 "enemy"
result "SetVisible" 6 0
result "SetVisible" 7 0
result "SetDiplomacy" 2 0 "friend"
result "SetDiplomacy" 0 2 "friend"
result "ExploreArea" 0 177 330 7


// MissionId_9
[MissionData]
debuginfo "Rozwalamy rycerzy!"
description 39
active 0
visible 0
goal "PlayerDied" 5
result "PlayCutscene" 510 1
result "ActivateMission" 12
result "SetVisible" 12 1

// MissionId_10
[MissionData]
debuginfo "Rozwalamy cesarskich!"
description 40
active 0
visible 0
goal "PlayerDied" 6
result "PlayCutscene" 511 1
result "ActivateMission" 13
result "SetVisible" 13 1

// MissionId_11
[MissionData]
debuginfo "Rozwalamy barbarzy�c�w!"
description 41
active 0
visible 0
goal "PlayerDied" 4
result "PlayCutscene" 512 1
result "ActivateMission" 14
result "SetVisible" 14 1

// MissionId_12
[MissionData]
debuginfo "Cesarscy - powr�t"
description 42
active 0
visible 0
goal "FindPosByHumans" 200 425 251 5
result "PlayCutscene" 513 1
result "ActivateMission" 15
result "SetVisible" 15 1
result "SetPalette" 200 "Frank_WoMan_Special"

// MissionId_13
[MissionData]
debuginfo "Barbarzy�cy - powr�t"
description 43
active 0
visible 0
goal "FindPosByHumans" 200 267 46 5
result "PlayCutscene" 514 1
result "ActivateMission" 16
result "SetVisible" 16 1
result "SetPalette" 200 "hero_HATSCHI"

// MissionId_14
[MissionData]
debuginfo "Rycerze - powr�t"
description 44
active 0
visible 0
goal "FindPosByHumans" 200 99 184 5
result "PlayCutscene" 515 1
result "ActivateMission" 17
result "SetVisible" 17 1
result "SetPalette" 200 "hero_BJARNI"

// MissionId_15
[MissionData]
debuginfo "Cesarscy - rozdzia� III"
description 45
active 0
visible 0
goal "FindPosByHumans" 200 32 396 10
result "PlayCutscene" 516 1
result "ActivateMission" 18
result "SetVisible" 18 1
result "ExploreArea" 0 129 404 15

// MissionId_16
[MissionData]
debuginfo "Barbarzy�cy - rozdzia� III"
description 45
active 0
visible 0
goal "FindPosByHumans" 200 32 396 10
result "PlayCutscene" 516 1
result "ActivateMission" 19
result "SetVisible" 19 1
result "ExploreArea" 0 129 404 15

// MissionId_17
[MissionData]
debuginfo "Rycerze - rozdzia� III"
description 45
active 0
visible 0
goal "FindPosByHumans" 200 32 396 10
result "PlayCutscene" 516 1
result "ActivateMission" 20
result "SetVisible" 20 1
result "ExploreArea" 0 129 404 15

// MissionId_18
[MissionData]
debuginfo "Cesarscy - gr�b"
description 46
active 0
visible 0
goal "FindPosByHumans" 200 119 393 5
result "PlayCutscene" 517 1
result "ActivateMission" 21
result "SetVisible" 21 1

// MissionId_19
[MissionData]
debuginfo "Barbarzy�cy - gr�b"
description 46
active 0
visible 0
goal "FindPosByHumans" 200 119 393 5
result "PlayCutscene" 517 1
result "ActivateMission" 22
result "SetVisible" 22 1

// MissionId_20
[MissionData]
debuginfo "Rycerze - gr�b"
description 46
active 0
visible 0
goal "FindPosByHumans" 200 119 393 5
result "PlayCutscene" 517 1
result "ActivateMission" 23
result "SetVisible" 23 1

// MissionId_21
[MissionData]
debuginfo "Cesarscy - l�d"
description 47
active 0
visible 0
goal "FindPosByHumans" 200 259 480 6
result "PlayCutscene" 518 1
result "ActivateMission" 24
result "SetVisible" 24 1

// MissionId_22
[MissionData]
debuginfo "Barbarzy�cy - l�d"
description 47
active 0
visible 0
goal "FindPosByHumans" 200 259 480 6
result "PlayCutscene" 518 1
result "ActivateMission" 25
result "SetVisible" 25 1

// MissionId_23
[MissionData]
debuginfo "Rycerze - l�d"
description 47
active 0
visible 0
goal "FindPosByHumans" 200 259 480 6
result "PlayCutscene" 518 1
result "ActivateMission" 26
result "SetVisible" 26 1


// MissionId_24
[MissionData]
debuginfo "Cesarscy - ponownie brama"
description 48
active 0
visible 0
goal "FindPosByHumans" 200 119 393 5
result "PlayCutscene" 519 1
result "ActivateMission" 27
result "SetVisible" 27 1
result "RemoveLandscape" 121 395
result "SetLandscape" 121 395 "door_wood_open" 1 1

// MissionId_25
[MissionData]
debuginfo "Barbarzy�cy - ponownie brama"
description 48
active 0
visible 0
goal "FindPosByHumans" 200 119 393 5
result "PlayCutscene" 519 1
result "ActivateMission" 28
result "SetVisible" 28 1
result "RemoveLandscape" 121 395
result "SetLandscape" 121 395 "door_wood_open" 1 1

// MissionId_26
[MissionData]
debuginfo "Rycerze - ponownie brama"
description 48
active 0
visible 0
goal "FindPosByHumans" 200 119 393 5
result "PlayCutscene" 519 1
result "ActivateMission" 29
result "SetVisible" 29 1
result "RemoveLandscape" 121 395
result "SetLandscape" 121 395 "door_wood_open" 1 1

// MissionId_27
[MissionData]
debuinfo "Cesarscy - ponownie najemnicy"
description 49
active 0
visible 0
goal "FindPosByHumans" 200 32 396 6
result "PlayCutscene" 550 1
result "ChangePlayerPlayerId" 7 0
result "ActivateMission" 30
result "SetVisible" 30 1

// MissionId_28
[MissionData]
debuinfo "Barbarzy�cy - ponownie najemnicy"
description 49
active 0
visible 0
goal "FindPosByHumans" 200 32 396 6
result "PlayCutscene" 550 1
result "ChangePlayerPlayerId" 7 0
result "ActivateMission" 31
result "SetVisible" 31 1

// MissionId_29
[MissionData]
debuinfo "Rycerze - ponownie najemnicy"
description 49
active 0
visible 0
goal "FindPosByHumans" 200 32 396 6
result "PlayCutscene" 550 1
result "ChangePlayerPlayerId" 7 0
result "ActivateMission" 32
result "SetVisible" 32 1

// MissionId_30
[MissionData]
debuginfo "Cesarscy - powr�t do miasta"
description 50
active 0
visible 0
goal "FindPosByHumans" 200 425 251 5
result "PlayCutscene" 521 1
result "ActivateMission" 33
result "SetVisible" 33 1
result "ActivateMission" 34
result "SetVisible" 34 1
result "SetHuman" 0 "Byzantine" "SOLDIER_SWORD_SHORT" 425 251 0 65
result "SetHuman" 0 "Byzantine" "SOLDIER_SWORD_SHORT" 425 251 0 65
result "SetHuman" 0 "Byzantine" "SOLDIER_SWORD_SHORT" 425 251 0 65
result "SetHuman" 0 "Byzantine" "SOLDIER_SWORD_SHORT" 425 251 0 65
result "SetHuman" 0 "Byzantine" "SOLDIER_SPEAR_IRON" 425 251 0 65
result "SetHuman" 0 "Byzantine" "SOLDIER_SPEAR_IRON" 425 251 0 65
result "SetHuman" 0 "Byzantine" "SOLDIER_SPEAR_IRON" 425 251 0 65
result "SetHuman" 0 "Byzantine" "SOLDIER_BOW_LONG" 425 251 0 65
result "SetHuman" 0 "Byzantine" "SOLDIER_BOW_LONG" 425 251 0 65
result "SetHuman" 0 "Byzantine" "SOLDIER_BOW_LONG" 425 251 0 65
result "SetHuman" 0 "Byzantine" "SOLDIER_BOW_LONG" 425 251 0 65
result "SetHuman" 0 "Byzantine" "SOLDIER_BOW_LONG" 425 251 0 65

// MissionId_31
[MissionData]
debuginfo "Barbarzy�cy - powr�t do miasta"
description 50
active 0
visible 0
goal "FindPosByHumans" 200 267 46 5
result "PlayCutscene" 521 1
result "ActivateMission" 35
result "SetVisible" 35 1
result "ActivateMission" 36
result "SetVisible" 36 1
result "SetHuman" 0 "Viking" "SOLDIER_BOW_LONG" 267 46 0 65
result "SetHuman" 0 "Viking" "SOLDIER_BOW_LONG" 267 46 0 65
result "SetHuman" 0 "Viking" "SOLDIER_BOW_LONG" 267 46 0 65
result "SetHuman" 0 "Viking" "SOLDIER_BOW_LONG" 267 46 0 65
result "SetHuman" 0 "Viking" "SOLDIER_BOW_LONG" 267 46 0 65
result "SetHuman" 0 "Viking" "SOLDIER_SWORD_SHORT" 267 46 0 65
result "SetHuman" 0 "Viking" "SOLDIER_SWORD_SHORT" 267 46 0 65
result "SetHuman" 0 "Viking" "SOLDIER_SWORD_SHORT" 267 46 0 65
result "SetHuman" 0 "Viking" "SOLDIER_SWORD_SHORT" 267 46 0 65
result "SetHuman" 0 "Viking" "SOLDIER_SWORD_LONG" 267 46 0 65
result "SetHuman" 0 "Viking" "SOLDIER_SWORD_LONG" 267 46 0 65
result "SetHuman" 0 "Viking" "SOLDIER_SWORD_LONG" 267 46 0 65


// MissionId_32
[MissionData]
debuginfo "Rycerze - powr�t do miasta"
description 50
active 0
visible 0
goal "FindPosByHumans" 200 99 184 5
result "PlayCutscene" 521 1
result "ActivateMission" 37
result "SetVisible" 37 1
result "ActivateMission" 38
result "SetVisible" 38 1
result "SetHuman" 0 "Frank" "SOLDIER_SWORD_LONG" 99 184 0 65
result "SetHuman" 0 "Frank" "SOLDIER_SWORD_LONG" 99 184 0 65
result "SetHuman" 0 "Frank" "SOLDIER_SWORD_LONG" 99 184 0 65
result "SetHuman" 0 "Frank" "SOLDIER_SWORD_SHORT" 99 184 0 65
result "SetHuman" 0 "Frank" "SOLDIER_SWORD_SHORT" 99 184 0 65
result "SetHuman" 0 "Frank" "SOLDIER_SWORD_SHORT" 99 184 0 65
result "SetHuman" 0 "Frank" "SOLDIER_SWORD_SHORT" 99 184 0 65
result "SetHuman" 0 "Frank" "SOLDIER_BOW_LONG" 99 184 0 65
result "SetHuman" 0 "Frank" "SOLDIER_BOW_LONG" 99 184 0 65
result "SetHuman" 0 "Frank" "SOLDIER_BOW_LONG" 99 184 0 65
result "SetHuman" 0 "Frank" "SOLDIER_BOW_LONG" 99 184 0 65
result "SetHuman" 0 "Frank" "SOLDIER_BOW_LONG" 99 184 0 65

// MissionId_33
[MissionData]
debuginfo "Cesarscy - walka z barbarzy�cami"
description 51
active 0
visible 0
goal "FindPosByHumans" 200 255 70 5
result "DeactivateMission" 34
result "PlayCutscene" 522 1
result "ActivateMission" 39
result "SetVisible" 39 1

// MissionId_34
[MissionData]
debuginfo "Cesarscy - walka z rycerzami"
description 52
active 0
visible 0
goal "FindPosByHumans" 200 200 146 5
result "DeactivateMission" 33
result "PlayCutscene" 522 1
result "ActivateMission" 40
result "SetVisible" 40 1

// MissionId_35
[MissionData]
debuginfo "Barbarzy�cy - walka z Cesarskimi"
description 53
active 0
visible 0
goal "FindPosByHumans" 200 320 159 5
result "DeactivateMission" 36
result "PlayCutscene" 522 1
result "ActivateMission" 41
result "SetVisible" 41 1

// MissionId_36
[MissionData]
debuginfo "Barbarzy�cy - walka z rycerzami"
description 52
active 0
visible 0
goal "FindPosByHumans" 200 200 146 5
result "DeactivateMission" 35
result "PlayCutscene" 522 1
result "ActivateMission" 42
result "SetVisible" 42 1

// MissionId_37
[MissionData]
debuginfo "Rycerze - walka z barbarzy�cami"
description 51
active 0
visible 0
goal "FindPosByHumans" 200 255 70 5
result "DeactivateMission" 38
result "PlayCutscene" 522 1
result "ActivateMission" 43
result "SetVisible" 43 1

// MissionId_38
[MissionData]
debuginfo "Rycerze - walka z Cesarskimi"
description 53
active 0
visible 0
goal "FindPosByHumans" 200 320 159 5
result "DeactivateMission" 37
result "PlayCutscene" 522 1
result "ActivateMission" 44
result "SetVisible" 44 1

// MissionId_39
[MissionData]
debuginfo "Cesarscy - wyb�r barbarzy�c�w"
description 54
active 0
visible 0
goal "PlayerDied" 1
result "PlayCutscene" 523 1
result "ActivateMission" 45
result "SetVisible" 45 1

// MissionId_40
[MissionData]
debuginfo "Cesarscy - wyb�r rycerzy"
description 55
active 0
visible 0
goal "PlayerDied" 2
result "ActivateMission" 45
result "SetVisible" 45 1
result "PlayCutscene" 523 1

// MissionId_41
[MissionData]
debuginfo "Barbarzy�cy - wyb�r Cesarskich"
description 56
active 0
visible 0
goal "PlayerDied" 3
result "PlayCutscene" 523 1
result "ActivateMission" 46
result "SetVisible" 46 1

// MissionId_42
[MissionData]
debuginfo "Barbarzy�cy - wyb�r rycerzy"
description 55
active 0
visible 0
goal "PlayerDied" 2
result "PlayCutscene" 523 1
result "ActivateMission" 46
result "SetVisible" 46 1

// MissionId_43
[MissionData]
debuginfo "Rycerze - wyb�r barbarzy�c�w"
description 54
goal "PlayerDied" 1
result "PlayCutscene" 523 1
result "ActivateMission" 47
result "SetVisible" 47 1

// MissionId_44
[MissionData]
debuginfo "Rycerze - wyb�r Cesarskich"
decription 56
active 0
visible 0
goal "PlayerDied" 3
result "PlayCutscene" 523 1
result "ActivateMission" 47
result "SetVisible" 47 1

// MissionId_45
[MissionData]
debuginfo "Cesarscy - meldunek"
description 57
active 0
visible 0
goal "FindPosByHumans" 200 425 251 5
result "PlayCutscene" 524 1
result "ActivateMission" 48

// MissionId_46
[MissionData]
debuginfo "Barbarzy�cy - meldunek"
description 57
active 0
visible 0
goal "FindPosByHumans" 200 267 46 5
result "PlayCutscene" 524 1
result "ActivateMission" 48

// MissionId_47
[MissionData]
debuginfo "Rycerze - meldunek"
description 57
activr 0
visible 0
goal "FindPosByHumans" 200 99 184 5
result "PlayCutscene" 524 1
result "ActivateMission" 48

// MissionId_48
[MissionData]
debuginfo "Wygrana"
description -1
active 0
visible 0
goal "True"
result "MissionWon" 0
result "ActivateMission" 49

// MissionId_49
[MissionData]
debuginfo "EXIT"
description -1
goal "True"
result "EXIT"

// MissionId_50
[MissionData]
debuginfo "Resp wojak�w"
description -1
active 1
goal "TimeGone" 30
result "SetHuman" 1 "viking" "soldier_spear_iron" 257 93 0 0
result "SetHuman" 1 "viking" "soldier_bow_long" 257 93 0 0
result "SetHuman" 2 "frank" "soldier_sword_long" 257 93 0 0
result "SetHuman" 2 "frank" "soldier_bow_long" 257 93 0 0
result "SetHuman" 3 "byzantine" "soldier_sword_short" 257 93 0 0
result "SetHuman" 3 "byzantine" "soldier_bow_long" 257 93 0 0
result "DeactivateMission" 50

// MissionId_51
[MissionData]
debuginfo "Trybut"
description -1
active 1
visible 1
goal "True"
result "CreateTribute" 20 0 8 10
result "AddTributeGoods" 20 "wood" 20
result "ActivateMission" 52 // -> MissionId_52

// MissionId_52
[MissionData]
debuginfo "PayTribute"
description -1
active 0
visible 0
goal "PayTribute" 20
result "SetVehicle" 0 "saracen" "ship small" 390 72 0 0
result "PlayCutscene" 525 1












