// MissionId_0
[MissionData]
debuginfo "Wielka bitwa"
description -1
active 1
visible 0
goal "True"
result "SetCameraPosition" 54 31
result "ExploreArea" 0 54 28 20
result "ExploreArea" 0 114 62 25
result "PlayCutscene" 500 1
result "ActivateMission" 1
result "ActivateMission" 3
result "SetVisible" 1 1

result "InfoShowString" 0 0 700
result "InfoShowString" 0 1 701

//result "SetVehicle" 1 "byzantine" "catapult" 62 39 6 1
//result "SetVehicle" 1 "byzantine" "catapult" 47 39 6 1

// MissionId_1
[MissionData]
debuginfo "pokonaj all"
description 48
active 0
visible 0
goal "PlayerDied" 1
result "StartEarthQuake" 3
result "SendHuman" 1 45 45
result "SendHuman" 2 52 45
result "SendHuman" 3 59 45
result "SendHuman" 4 66 45
result "SendHuman" 5 73 45
result "ChangeHumanPlayerId" 1 2
result "ChangeHumanPlayerId" 2 2
result "ChangeHumanPlayerId" 3 2
result "ChangeHumanPlayerId" 4 2
result "ChangeHumanPlayerId" 5 2
result "PlayCutscene" 501 1
result "SetVisible" 25 1
result "ActivateMission" 25

// MissionId_2
[MissionData]
debuginfo "koniec suba"
description -1
active 0
visible 0
goal "TimeGone" 5
result "EndSubMission"

// MissionId_3
[MissionData]
debuginfo "miejsce powstania jednostek"
description -1
active 0
visible 0
goal "TimeGone" 15
result "SetCameraPosition" 54 84
result "ExploreArea" 0 53 97 30
result "PlayCutscene" 502 1
result "ActivateMission" 4

// MissionId_4
[MissionData]
debuginfo "miejsce z przyciskami"
description -1
active 0
visible 0
goal "TimeGone" 5
result "SetCameraPosition" 112 63
result "PlayCutscene" 503 1
result "ActivateMission" 5

// MissionId_5
[MissionData]
debuginfo "informacja ze powodzenia"
description -1
active 0
visible 0
goal "TimeGone" 5
result "PlayCutscene" 504 1
result "ActivateMission" 6
result "ActivateMission" 7
result "ActivateMission" 8
result "ActivateMission" 9
result "ActivateMission" 10
result "SetVisible" 6 1
result "SetVisible" 7 1
result "SetVisible" 8 1
result "SetVisible" 9 1
result "SetVisible" 10 1

//runda pierwsza

// MissionId_6
[MissionData]
debuginfo "włocznia"
description 32
active 0
visible 0
goal "FindPosByHumans" 100 111 43 1
result "ActivateMission" 37
result "SetCameraPosition" 54 81
result "PlayCutscene" 505 1 
result "ActivateMission" 11
result "ActivateMission" 29
result "SetVisible" 11 1

// MissionId_7
[MissionData]
debuginfo "krotki miecz"
description 33
active 0
visible 0
goal "FindPosByHumans" 100 118 51 1
result "SetCameraPosition" 54 81
result "PlayCutscene" 506 1
result "ActivateMission" 40
result "ActivateMission" 11
result "ActivateMission" 29
result "SetVisible" 11 1


// MissionId_8
[MissionData]
debuginfo "dlugi miecz"
description 34
active 0
visible 0
goal "FindPosByHumans" 100 122 62 1
result "SetCameraPosition" 54 81
result "PlayCutscene" 507 1
result "ActivateMission" 43
result "ActivateMission" 11
result "ActivateMission" 29
result "SetVisible" 11 1

// MissionId_9
[MissionData]
debuginfo "łuczicy"
description 35
active 0
visible 0
goal "FindPosByHumans" 100 119 73 1
result "SetCameraPosition" 54 81
result "PlayCutscene" 508 1
result "ActivateMission" 46
result "ActivateMission" 11
result "ActivateMission" 29
result "SetVisible" 11 1

// MissionId_10
[MissionData]
debuginfo "katapulta"
description 36
active 0
visible 0
goal "FindPosByHumans" 100 112 80 1
result "SetCameraPosition" 54 81
result "PlayCutscene" 509 1
result "ActivateMission" 11
result "SetVehicle" 0 "viking" "catapult" 30 93 5 1
result "SetVehicle" 0 "viking" "catapult" 76 93 5 1
result "ActivateMission" 29
result "SetVisible" 11 1

// MissionId_11
[MissionData]
debuginfo "wrócenie na płomyki"
description 37
active 0
visible 0
goal "FindPosByHumans" 100 105 63 3
result "PlayCutscene" 510 1
result "ActivateMission" 12
result "ActivateMission" 13
result "ActivateMission" 14
result "ActivateMission" 15
result "ActivateMission" 16
result "SetVisible" 12 1
result "SetVisible" 13 1
result "SetVisible" 14 1
result "SetVisible" 15 1
result "SetVisible" 16 1

//runda druga

// MissionId_12
[MissionData]
debuginfo "włocznia"
description 38
active 0
visible 0
goal "FindPosByHumans" 100 111 43 1
result "SetCameraPosition" 54 81
result "PlayCutscene" 505 1
result "ActivateMission" 38
result "ActivateMission" 17
result "ActivateMission" 29
result "SetVisible" 17 1

// MissionId_13
[MissionData]
debuginfo "krotki miecz"
description 39
active 0
visible 0
goal "FindPosByHumans" 100 118 51 1
result "SetCameraPosition" 54 81
result "PlayCutscene" 506 1
result "ActivateMission" 41
result "ActivateMission" 17
result "ActivateMission" 29
result "SetVisible" 17 1


// MissionId_14
[MissionData]
debuginfo "dlugi miecz"
description 40
active 0
visible 0
goal "FindPosByHumans" 100 122 62 1
result "SetCameraPosition" 54 81
result "PlayCutscene" 507 1
result "ActivateMission" 44
result "ActivateMission" 17
result "ActivateMission" 29
result "SetVisible" 17 1


// MissionId_15
[MissionData]
debuginfo "łucznicy"
description 41
active 0
visible 0
goal "FindPosByHumans" 100 119 73 1
result "SetCameraPosition" 54 81
result "PlayCutscene" 508 1
result "ActivateMission" 47
result "ActivateMission" 17
result "ActivateMission" 29
result "SetVisible" 17 1


// MissionId_16
[MissionData]
debuginfo "katapulta"
description 42
active 0
visible 0
goal "FindPosByHumans" 100 112 80 1
result "SetCameraPosition" 54 81
result "PlayCutscene" 509 1
result "ActivateMission" 17
result "SetVehicle" 0 "viking" "catapult" 36 71 5 1
result "SetVehicle" 0 "viking" "catapult" 71 71 5 1
result "ActivateMission" 29
result "SetVisible" 17 1


// MissionId_17
[MissionData]
debuginfo "wrócenie na płomyki"
description 37
active 0
visible 0
goal "FindPosByHumans" 100 105 63 3
result "PlayCutscene" 510 1
result "ActivateMission" 18
result "ActivateMission" 19
result "ActivateMission" 20
result "ActivateMission" 21
result "ActivateMission" 22
result "SetVisible" 18 1
result "SetVisible" 19 1
result "SetVisible" 20 1
result "SetVisible" 21 1
result "SetVisible" 22 1


//runda trzecia

// MissionId_18
[MissionData]
debuginfo "włocznia"
description 43
active 0
visible 0
goal "FindPosByHumans" 100 111 43 1
result "SetCameraPosition" 54 81
result "PlayCutscene" 505 1
result "ActivateMission" 39
result "ActivateMission" 23
result "ActivateMission" 29

// MissionId_19
[MissionData]
debuginfo "krotki miecz"
description 44
active 0
visible 0
goal "FindPosByHumans" 100 118 51 1
result "SetCameraPosition" 54 81
result "PlayCutscene" 506 1
result "ActivateMission" 42
result "ActivateMission" 23
result "ActivateMission" 29

// MissionId_20
[MissionData]
debuginfo "dlugi miecz"
description 45
active 0
visible 0
goal "FindPosByHumans" 100 122 62 1
result "SetCameraPosition" 54 81
result "PlayCutscene" 507 1
result "ActivateMission" 45
result "ActivateMission" 23
result "ActivateMission" 29

// MissionId_21
[MissionData]
debuginfo "łucznicy"
description 46
active 0
visible 0
goal "FindPosByHumans" 100 119 73 1
result "SetCameraPosition" 54 81
result "PlayCutscene" 508 1
result "ActivateMission" 48
result "ActivateMission" 23
result "ActivateMission" 29

// MissionId_22
[MissionData]
debuginfo "katapulta"
description 47
active 0
visible 0
goal "FindPosByHumans" 100 112 80 1
result "SetCameraPosition" 54 81
result "PlayCutscene" 509 1
result "ActivateMission" 23
result "SetVehicle" 0 "viking" "catapult" 55 70 5 1
result "ActivateMission" 29

// MissionId_23
[MissionData]
debuginfo "koniec, zaatakuj wroga"
description -1
active 0
visible 0
goal "TimeGone" 5
result "PlayCutscene" 511 1
result "ActivateMission" 29
result "ActivateMission" 24
result "ActivateMission" 30
result "DeactivateMission" 17

// MissionId_24
[MissionData]
debuginfo "pomoc"
description -1
active 0
visible 0
goal "TimeGone" 10
result "ExploreArea" 0 31 66 50
result "SetCameraPosition" 31 66
result "RemoveHumans" 107
result "RemoveVehiclesWithMissionId" 889 1
result "PlayCutscene" 512 1
result "ActivateMission" 32
result "SetVisible" 32 1

// MissionId_25
[MissionData]
debuginfo "teleportacja i usuwanie itemow"
description 66
active 0
goal "TimeGone" 20
result "PlayCutscene" 513 1
result "MoveHuman" 100 38 54
result "SetVisible" 26 1
result "ActivateMission" 26
result "RemoveGoodsFromMapArea" "bow_short" 200 0 0 300 0 0
result "RemoveGoodsFromMapArea" "bow_long" 200 0 0 300 0 0
result "RemoveGoodsFromMapArea" "sword_short" 200 0 0 300 0 0
result "RemoveGoodsFromMapArea" "sword_long" 200 0 0 300 0 0
result "RemoveGoodsFromMapArea" "spear_iron" 200 0 0 300 0 0
result "RemoveGoodsFromMapArea" "spear_wooden" 200 0 0 300 0 0
result "RemoveGoodsFromMapArea" "potion_stamina_big" 30 0 0 300 0 0
result "RemoveGoodsFromMapArea" "potion_heal_big" 30 0 0 300 0 0
result "RemoveGoodsFromMapArea" "armor_plate" 40 0 0 300 0 0
result "RemoveGoodsFromMapArea" "armor_leather" 40 0 0 300 0 0
result "RemoveGoodsFromMapArea" "armor_chain" 40 0 0 300 0 0
result "RemoveGoodsFromMapArea" "amulet_strength" 30 0 0 300 0 0
result "RemoveGoodsFromMapArea" "amulet_defense" 30 0 0 300 0 0
result "RemoveGoodsFromMapArea" "amulet_critHit" 30 0 0 300 0 0
result "RemoveGoodsFromMapArea" "bow_short" 200 0 0 300 0 1
result "RemoveGoodsFromMapArea" "bow_long" 200 0 0 300 0 1
result "RemoveGoodsFromMapArea" "sword_short" 200 0 0 300 0 1
result "RemoveGoodsFromMapArea" "sword_long" 200 0 0 300 0 1
result "RemoveGoodsFromMapArea" "spear_iron" 200 0 0 300 0 1
result "RemoveGoodsFromMapArea" "spear_wooden" 200 0 0 300 0 1

// MissionId_26
[MissionData]
debuginfo "----"
description 67
active 0
goal "FindHumansByHumans" 100 101 2
result "SetDiplomacy" 3 0 "enemy"
result "SetDiplomacy" 0 3 "enemy"
result "SetImportHumanFlag" 101 0
result "SetHumanBehaviourFlag" 101 16392 1
result "PlayCutscene" 514 1
result "ActivateMission" 27
result "SetVisible" 27 1
result "ActivateMission" 49
result "ActivateMission" 51
result "ActivateMission" 52

// MissionId_27
[MissionData]
debuginfo "ostateczna walka"
description 64
active 0
goal "HumansDied" 101
result "ActivateMission" 28

// MissionId_28
[MissionData]
debuginfo "czekanie"
description -1
active 0
goal "TimeGone" 3
result "MissionWon" 0
result "PlayCutscene" 515 1
result "ActivateMission" 2

// MissionId_29
[MissionData]
debuginfo "deaktywator misji "
description -1
active 0
goal "True"
result "DeactivateMission" 6
result "DeactivateMission" 7
result "DeactivateMission" 8
result "DeactivateMission" 9
result "DeactivateMission" 10
result "DeactivateMission" 12
result "DeactivateMission" 13
result "DeactivateMission" 14
result "DeactivateMission" 15
result "DeactivateMission" 16
result "DeactivateMission" 18
result "DeactivateMission" 19
result "DeactivateMission" 20
result "DeactivateMission" 21
result "DeactivateMission" 22
result "DeactivateMission" 32
result "DeactivateMission" 33
result "DeactivateMission" 34
result "DeactivateMission" 35

//przegrana

// MissionId_30
[MissionData]
debuginfo "przegrana bo za malo zolnierzy"
description -1
active 0
visible 0
goal "HumansDied" 1
goal "HumansDied" 2
goal "HumansDied" 3
goal "HumansDied" 4
goal "HumansDied" 5
result "PlayCutscene" 516 1
result "MissionFailed" 0
result "SetVisible" 31 1
result "ActivateMission" 31

// MissionId_31
[MissionData]
debuginfo "czekanie po lose"
description 65
active 0
visible 0
goal "TimeGone" 5
result "Exit"

//testowanie bustow

// MissionId_32
[MissionData]
debuginfo "idz do krola"
description 49
active 0
visible 0
goal "FindPosByHumans" 100 105 63 3
result "PlayCutscene" 517 1
result "AddGoodsToMapArea" "potion_heal_big" 2 119 48 1 0 0
result "AddGoodsToMapArea" "potion_stamina_big" 2 120 49 1 0 0
result "AddGoodsToMapArea" "armor_plate" 2 122 58 1 0 0
result "AddGoodsToMapArea" "armor_leather" 2 123 58 1 0 0
result "AddGoodsToMapArea" "armor_chain" 2 124 59 1 0 0
result "AddGoodsToMapArea" "amulet_strength" 2 123 73 1 0 0
result "AddGoodsToMapArea" "amulet_defense" 2 122 75 1 0 0
result "AddGoodsToMapArea" "amulet_critHit" 2 122 77 1 0 0
result "SetCameraPosition" 112 63
result "ActivateMission" 33
result "ActivateMission" 34
result "ActivateMission" 35
result "SetVisible" 33 1
result "SetVisible" 34 1
result "SetVisible" 35 1

// MissionId_33
[MissionData]
debuginfo "potki"
description 61
active 0
visible 0
goal "FindPosByHumans" 100 118 51 1
result "AddGoodsToMapArea" "potion_heal_big" 10 29 68 1 0 0
result "AddGoodsToMapArea" "potion_stamina_big" 10 32 68 1 0 0
result "SetCameraPosition" 31 66
result "PlayCutscene" 518 1
result "ActivateMission" 29
result "ActivateMission" 36

// MissionId_34
[MissionData]
debuginfo "zbroje"
description 62
active 0
visible 0
goal "FindPosByHumans" 100 122 62 1
result "AddGoodsToMapArea" "armor_plate" 10 33 69 1 0 0
result "AddGoodsToMapArea" "armor_leather" 10 28 69 1 0 0
result "AddGoodsToMapArea" "armor_chain" 10 30 71 1 0 0
result "SetCameraPosition" 31 66
result "PlayCutscene" 519 1
result "ActivateMission" 29
result "ActivateMission" 36

// MissionId_35
[MissionData]
debuginfo "bizuteria"
description 63
active 0
visible 0
goal "FindPosByHumans" 100 119 73 1
result "AddGoodsToMapArea" "amulet_strength" 10 30 71 1 0 0
result "AddGoodsToMapArea" "amulet_defense" 10 30 71 1 0 0
result "AddGoodsToMapArea" "amulet_critHit" 10 30 71 1 0 0
result "SetCameraPosition" 31 66
result "PlayCutscene" 520 1
result "ActivateMission" 29
result "ActivateMission" 36

// MissionId_36
[MissionData]
debuginfo "informacja o ostatecznym ataku"
description -1
active 0
visible 0
goal "TimeGone" 5
result "PlayCutscene" 521 1
result "ActivateMission" 29

//stawianie wojska bo za duzo rezultatow

// MissionId_37
[MissionData]
debuginfo "włocznia numer 1"
description -1
active 0
visible 0
goal "True"
result "SetHumanX" 0 "viking" "soldier_spear_iron" 34 93 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 35 93 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 36 93 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 37 93 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 38 93 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 34 95 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 35 95 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 36 95 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 37 95 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 38 95 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 35 91 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 36 91 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 37 91 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 68 93 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 69 93 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 70 93 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 71 93 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 72 93 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 68 95 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 69 95 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 70 95 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 71 95 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 72 95 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 69 91 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 70 91 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 71 91 4 835905 1

// MissionId_38
[MissionData]
debuginfo "włocznia numer 2"
description -1
active 0
visible 0
result "SetHumanX" 0 "viking" "soldier_spear_iron" 30 86 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 31 86 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 32 86 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 33 86 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 30 88 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 31 88 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 32 88 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 33 88 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 29 90 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 34 90 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 29 84 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 34 84 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 31 83 4 835905 1

result "SetHumanX" 0 "viking" "soldier_spear_iron" 74 86 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 75 86 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 76 86 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 77 86 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 74 88 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 75 88 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 76 88 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 77 88 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 73 90 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 78 90 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 73 84 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 78 84 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 75 83 4 835905 1

// MissionId_39
[MissionData]
debuginfo "włocznia numer 3"
description -1
active 0
visible 0
result "SetHumanX" 0 "viking" "soldier_spear_iron" 30 76 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 31 76 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 32 76 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 33 76 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 30 78 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 31 78 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 32 78 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 33 78 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 29 80 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 34 80 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 29 74 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 34 74 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 31 73 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 74 76 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 75 76 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 76 76 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 77 76 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 74 78 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 75 78 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 76 78 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 77 78 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 73 80 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 78 80 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 73 74 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 78 74 4 835905 1
result "SetHumanX" 0 "viking" "soldier_spear_iron" 75 72 4 835905 1

// MissionId_40
[MissionData]
debuginfo "krotki miecz 1"
description -1
active 0
visible 0
result "SetHumanX" 0 "viking" "soldier_sword_short" 42 83 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 43 83 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 44 83 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 45 83 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 42 85 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 43 85 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 44 85 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 45 85 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 51 83 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 52 83 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 53 83 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 54 83 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 55 83 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 51 85 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 52 85 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 53 85 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 54 85 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 55 85 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 61 83 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 62 83 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 63 83 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 64 83 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 61 85 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 62 85 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 63 85 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 64 85 1 835905 1

// MissionId_41
[MissionData]
debuginfo "krotki miecz 2"
description -1
active 0
visible 0
result "SetHumanX" 0 "viking" "soldier_sword_short" 42 79 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 43 79 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 44 79 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 45 79 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 42 81 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 43 81 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 44 81 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 45 81 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 51 79 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 52 79 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 53 79 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 54 79 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 55 79 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 51 81 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 52 81 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 53 81 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 54 81 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 55 81 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 61 79 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 62 79 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 63 79 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 64 79 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 61 81 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 62 81 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 63 81 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 64 81 1 835905 1

// MissionId_42
[MissionData]
debuginfo "krotki miecz 3"
description -1
active 0
visible 0
result "SetHumanX" 0 "viking" "soldier_sword_short" 42 75 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 43 75 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 44 75 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 45 75 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 42 77 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 43 77 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 44 77 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 45 77 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 51 75 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 52 75 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 53 75 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 54 75 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 55 75 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 51 77 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 52 77 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 53 77 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 54 77 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 55 77 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 61 75 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 62 75 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 63 75 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 64 75 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 61 77 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 62 77 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 63 77 1 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_short" 64 77 1 835905 1

// MissionId_43
[MissionData]
debuginfo "dlugi miecz 1"
description -1
active 0
visible 0
result "SetHumanX" 0 "viking" "soldier_sword_long" 38 83 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 39 83 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 40 83 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 38 85 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 39 85 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 40 85 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 37 87 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 47 83 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 48 83 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 49 83 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 47 85 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 48 85 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 49 85 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 57 83 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 58 83 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 59 83 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 57 85 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 58 85 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 59 85 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 66 83 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 67 83 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 68 83 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 66 85 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 67 85 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 68 85 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 69 87 3 835905 1

// MissionId_44
[MissionData]
debuginfo "dlugi miecz 2"
description -1
active 0
visible 0
result "SetHumanX" 0 "viking" "soldier_sword_long" 38 79 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 39 79 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 40 79 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 38 81 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 39 81 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 40 81 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 37 83 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 47 79 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 48 79 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 49 79 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 47 81 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 48 81 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 49 81 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 57 79 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 58 79 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 59 79 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 57 81 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 58 81 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 59 81 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 66 79 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 67 79 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 68 79 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 66 81 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 67 81 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 68 81 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 69 87 3 835905 1

// MissionId_45
[MissionData]
debuginfo "dlugi miecz 3"
description -1
active 0
visible 0
result "SetHumanX" 0 "viking" "soldier_sword_long" 38 75 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 39 75 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 40 75 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 38 77 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 39 77 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 40 77 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 37 79 3 835905 1

result "SetHumanX" 0 "viking" "soldier_sword_long" 47 75 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 48 75 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 49 75 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 47 77 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 48 77 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 49 77 3 835905 1

result "SetHumanX" 0 "viking" "soldier_sword_long" 57 75 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 58 75 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 59 75 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 57 77 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 58 77 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 59 77 3 835905 1

result "SetHumanX" 0 "viking" "soldier_sword_long" 66 75 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 67 75 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 68 75 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 66 77 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 67 77 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 68 77 3 835905 1
result "SetHumanX" 0 "viking" "soldier_sword_long" 69 79 3 835905 1

// MissionId_46
[MissionData]
debuginfo "lucznicy 1"
description -1
active 0
visible 0
result "SetHumanX" 0 "viking" "soldier_bow_long" 40 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 41 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 42 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 43 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 44 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 45 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 46 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 47 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 48 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 49 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 50 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 51 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 52 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 53 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 54 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 55 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 56 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 57 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 58 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 59 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 60 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 61 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 62 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 63 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 64 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 65 89 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 66 89 2 835905 1

// MissionId_47
[MissionData]
debuginfo "lucznicy 2"
description -1
active 0
visible 0
result "SetHumanX" 0 "viking" "soldier_bow_long" 40 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 41 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 42 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 43 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 44 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 45 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 46 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 47 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 48 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 49 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 50 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 51 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 52 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 53 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 54 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 55 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 56 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 57 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 58 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 59 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 60 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 61 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 62 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 63 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 64 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 65 91 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 66 91 2 835905 1

// MissionId_48
[MissionData]
debuginfo "lucznicy 3"
description -1
active 0
visible 0
result "SetHumanX" 0 "viking" "soldier_bow_long" 40 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 40 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 42 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 43 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 44 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 45 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 46 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 47 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 48 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 49 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 50 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 51 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 52 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 53 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 54 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 55 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 56 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 57 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 58 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 59 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 60 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 61 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 62 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 63 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 64 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 65 93 2 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 66 93 2 835905 1


//pojawianie sie wiezyczki test


// MissionId_49
[MissionData]
debuginfo "resp wiezyczki"
description -1
active 0
visible 0
goal "TimeGone" 10
result "SetHumanBehaviourFlag" 101 16392 1
result "ActivateMission" 50
result "SetVehicle" 3 "frank" "catapult" 59 14 6 1

// MissionId_50
[MissionData]
debuginfo "znikniecie wiezyczki"
description -1
active 0
visible 0
goal "TimeGone" 20
result "RemoveVehiclesWithMissionId" 6 1
result "SetHumanBehaviourFlag" 101 16392 0
result "ActivateMission" 49

// MissionId_51
[MissionData]
debuginfo "przegranie przez ucieczke ok"
description -1
active 0
visible 0
goal "FindPosByHumans" 100 40 60 20
result "MissionFailed" 0
result "PlayCutscene" 522
result "RemoveHumans" 100
result "ActivateMission" 55
result "SetVisible" 55 1
result "DeactivateMission" 54

// MissionId_52
[MissionData]
debuginfo "przegranie przez ucieczke ok v2"
description -1
active 0
visible 0
goal "FindPosByHumans" 100 70 60 20
result "MissionFailed" 0
result "PlayCutscene" 522
result "RemoveHumans" 100
result "ActivateMission" 55
result "SetVisible" 55 1
result "DeactivateMission" 54

// MissionId_53
[MissionData]
debuginfo "wyjscie"
description 65
active 0
visible 0
goal "TimeGone" 5
result "Exit"
result "DeactivateMission" 27

// MissionId_54
[MissionData]
debuginfo "zdycha se slim"
description -1
active 1
visible 0
goal "HumansDied" 100
result "MissionFailed" 0
result "PlayCutscene" 523
result "SetVisible" 55 1
result "ActivateMission" 55

// MissionId_55
[MissionData]
debuginfo "wyjscie"
description 68
active 0
visible 0
goal "TimeGone" 5
result "Exit"
result "DeactivateMission" 1
result "DeactivateMission" 2
result "DeactivateMission" 3
result "DeactivateMission" 4
result "DeactivateMission" 5
result "DeactivateMission" 6
result "DeactivateMission" 7
result "DeactivateMission" 8
result "DeactivateMission" 9
result "DeactivateMission" 10
result "DeactivateMission" 11
result "DeactivateMission" 12
result "DeactivateMission" 13
result "DeactivateMission" 14
result "DeactivateMission" 15
result "DeactivateMission" 16
result "DeactivateMission" 17
result "DeactivateMission" 18
result "DeactivateMission" 19
result "DeactivateMission" 20
result "DeactivateMission" 21
result "DeactivateMission" 22
result "DeactivateMission" 23
result "DeactivateMission" 24
result "DeactivateMission" 25
result "DeactivateMission" 26
result "DeactivateMission" 27
result "DeactivateMission" 28
result "DeactivateMission" 29
result "DeactivateMission" 30
result "DeactivateMission" 31
result "DeactivateMission" 32
result "DeactivateMission" 33
result "DeactivateMission" 34
result "DeactivateMission" 35
result "DeactivateMission" 36
result "DeactivateMission" 37
result "DeactivateMission" 38
result "DeactivateMission" 39
result "DeactivateMission" 40
result "DeactivateMission" 41
result "DeactivateMission" 42
result "DeactivateMission" 43
result "DeactivateMission" 44
result "DeactivateMission" 45
result "DeactivateMission" 46
result "DeactivateMission" 47
result "DeactivateMission" 48
result "DeactivateMission" 49
result "DeactivateMission" 50
result "DeactivateMission" 51
result "DeactivateMission" 52
result "DeactivateMission" 53
result "DeactivateMission" 54


//////3x lucznicy test

// MissionId_6
[MissionData]
debuginfo "respienie łuczników numer 1"
description -1
active 0
visible 0
goal "FindPosByHumans" 100 119 73 1
result "SetCameraPosition" 55 90
result "PlayCutscene" 505 1
result "ActivateMission" 7
result "SetHumanX" 0 "viking" "soldier_bow_long" 40 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 41 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 42 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 43 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 44 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 45 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 46 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 47 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 48 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 49 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 50 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 51 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 52 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 53 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 54 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 55 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 56 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 57 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 58 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 59 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 60 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 61 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 62 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 63 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 64 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 65 89 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 66 89 1 835905 1



// MissionId_7
[MissionData]
debuginfo "wrócenie na płomyki 1 raz"
description -1
active 0
visible 0
goal "FindPosByHumans" 100 105 63 3
result "PlayCutscene" 506 1
result "ActivateMission" 8

// MissionId_8
[MissionData]
debuginfo "respienie łuczników numer 2"
description -1
active 0
visible 0
goal "FindPosByHumans" 100 119 73 1
result "SetCameraPosition" 55 90
result "PlayCutscene" 505 1
result "ActivateMission" 9
result "SetHumanX" 0 "viking" "soldier_bow_long" 40 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 41 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 42 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 43 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 44 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 45 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 46 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 47 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 48 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 49 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 50 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 51 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 52 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 53 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 54 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 55 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 56 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 57 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 58 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 59 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 60 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 61 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 62 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 63 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 64 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 65 91 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 66 91 1 835905 1


// MissionId_9
[MissionData]
debuginfo "wrócenie na płomyki 2 raz"
description -1
active 0
visible 0
goal "FindPosByHumans" 100 105 63 2
result "PlayCutscene" 506 1
result "ActivateMission" 10

// MissionId_10
[MissionData]
debuginfo "respienie łuczników numer 3"
description -1
active 0
visible 0
goal "FindPosByHumans" 100 119 73 1
result "SetCameraPosition" 55 90
result "PlayCutscene" 505 1
result "ActivateMission" 11
result "SetHumanX" 0 "viking" "soldier_bow_long" 40 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 40 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 42 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 43 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 44 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 45 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 46 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 47 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 48 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 49 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 50 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 51 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 52 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 53 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 54 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 55 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 56 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 57 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 58 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 59 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 60 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 61 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 62 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 63 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 64 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 65 93 1 835905 1
result "SetHumanX" 0 "viking" "soldier_bow_long" 66 93 1 835905 1









