[aidata]
HAI_Disable 1
AI_UnitLimit 1 121
AI_SoldiersDefaultPosition 1 144 114 40
AI_SetCondition_OnHouseInRange 1 0 0 122 108 5 1 0 41 0
AI_MainTask_Defend 1 2 0 121 110 30 1 1
AI_SetCondition_OnHouseInRange 1 1 0 137 138 5 1 0 41 0
AI_MainTask_Defend 1 8 1 136 140 30 2 4
AI_SetCondition_OnHouseInRange 1 2 0 147 150 5 1 0 41 0
AI_MainTask_Defend 1 12 2 146 152 30 3 6
AI_SetCondition_OnHouseInRange 1 3 0 156 160 5 1 0 41 0
AI_MainTask_Defend 1 4 3 155 162 30 1 2
AI_SetCondition_OnHouseInRange 1 4 0 195 134 5 1 0 41 0
AI_MainTask_Defend 1 10 4 194 136 30 3 5
AI_SetCondition_OnHouseInRange 1 5 0 201 122 5 1 0 41 0
AI_MainTask_Defend 1 8 5 200 124 30 2 4
AI_SetCondition_OnHouseInRange 1 6 0 204 108 5 1 0 41 0
AI_MainTask_Defend 1 6 6 203 110 30 2 3
AI_SetCondition_OnHouseInRange 1 7 0 176 132 5 1 0 41 0
AI_MainTask_Defend 1 6 7 175 134 30 2 3
AI_MainTask_Defend 1 4 100000 128 99 30 1 2
AI_MainTask_Defend 1 4 100000 149 82 30 1 2
AI_MainTask_Defend 1 4 100000 179 95 30 1 2
AI_MainTask_Defend 1 10 100000 162 97 30 3 5
AI_MainTask_Defend 1 2 100000 162 85 30 1 1
AI_MainTask_Defend 1 8 100000 139 105 30 2 4
AI_MainTask_Defend 1 12 100000 150 114 30 3 6
AI_MainTask_Defend 1 6 100000 164 114 30 2 3
AI_MainTask_Defend 1 6 100000 191 112 30 2 3
AI_MainTask_Defend 1 2 100000 131 122 30 1 1
AI_MainTask_Defend 1 4 100000 145 134 30 1 2
AI_MainTask_Defend 1 8 100000 162 139 30 2 4
AI_MainTask_Defend 1 2 100000 174 121 30 1 1
AI_MainTask_Defend 1 4 100000 169 147 30 1 2
AI_SetCondition_OnNumberOfSoldiers 1 8 0 50 1
AI_SetCondition_OnConditions 1 9 0 3 8
AI_SetCondition_OnNumberOfSoldiers 1 10 0 25 1
AI_SetCondition_OnCreatureInRange 1 11 0 144 114 40 20 1 0
AI_SetCondition_OnConditions 1 12 0 3 11
HAI_Disable 2
AI_UnitLimit 2 1
AI_SoldiersDefaultPosition 2 106 239 40
AI_SetCondition_OnNumberOfSoldiers 2 0 0 50 2
AI_SetCondition_OnConditions 2 1 0 3 0
AI_SetCondition_OnNumberOfSoldiers 2 2 0 25 2
AI_SetCondition_OnCreatureInRange 2 3 0 106 239 40 20 1 0
AI_SetCondition_OnConditions 2 4 0 3 3

AI_Disable 3