[aidata]
HAI_Disable 1
AI_UnitLimit 1 30
AI_SoldiersDefaultPosition 1 475 26 40
AI_SetCondition_OnHouseInRange 1 0 0 421 18 5 1 0 41 0
AI_MainTask_Defend 1 2 0 423 19 30 1 1
AI_SetCondition_OnHouseInRange 1 1 0 435 30 5 1 0 41 0
AI_MainTask_Defend 1 4 1 437 31 30 1 2
AI_SetCondition_OnHouseInRange 1 2 0 452 40 5 1 0 41 0
AI_MainTask_Defend 1 6 2 454 41 30 2 3
AI_SetCondition_OnHouseInRange 1 3 0 458 56 5 1 0 41 0
AI_MainTask_Defend 1 4 3 460 57 30 1 2
AI_SetCondition_OnHouseInRange 1 4 0 475 66 5 1 0 41 0
AI_MainTask_Defend 1 4 4 477 67 30 1 2
AI_MainTask_Defend 1 2 100000 418 8 30 1 1
AI_MainTask_Defend 1 2 100000 433 10 30 1 1
AI_MainTask_Defend 1 6 100000 450 19 30 2 3
AI_MainTask_Defend 1 2 100000 460 8 30 1 1
AI_MainTask_Defend 1 4 100000 484 15 30 1 2
AI_MainTask_Defend 1 4 100000 472 36 30 1 2
AI_MainTask_Defend 1 2 100000 460 29 30 1 1
AI_MainTask_Defend 1 2 100000 489 37 30 1 1
AI_MainTask_Defend 1 2 100000 481 29 30 1 1
AI_MainTask_Defend 1 2 100000 478 48 30 1 1
AI_SetCondition_OnNumberOfSoldiers 1 5 0 50 1
AI_SetCondition_OnConditions 1 6 0 3 5
AI_SetCondition_OnNumberOfSoldiers 1 7 0 25 1
AI_SetCondition_OnCreatureInRange 1 8 0 475 26 40 20 1 0
AI_SetCondition_OnConditions 1 9 0 3 8
HAI_Disable 2
AI_UnitLimit 2 30
AI_SoldiersDefaultPosition 2 445 190 40
AI_SetCondition_OnHouseInRange 2 0 0 476 200 5 2 0 41 0
AI_MainTask_Defend 2 8 0 478 201 30 2 4
AI_SetCondition_OnHouseInRange 2 1 0 413 202 5 2 0 41 0
AI_MainTask_Defend 2 10 1 415 203 30 3 5
AI_SetCondition_OnHouseInRange 2 2 0 419 214 5 2 0 41 0
AI_MainTask_Defend 2 4 2 421 215 30 1 2
AI_SetCondition_OnHouseInRange 2 3 0 433 218 5 2 0 41 0
AI_MainTask_Defend 2 4 3 435 219 30 1 2
AI_SetCondition_OnHouseInRange 2 4 0 448 224 5 2 0 41 0
AI_MainTask_Defend 2 8 4 450 225 30 2 4
AI_SetCondition_OnHouseInRange 2 5 0 467 222 5 2 0 41 0
AI_MainTask_Defend 2 4 5 469 223 30 1 2
AI_SetCondition_OnHouseInRange 2 6 0 449 138 5 2 0 41 0
AI_MainTask_Defend 2 8 6 451 139 30 2 4
AI_SetCondition_OnHouseInRange 2 7 0 464 144 5 2 0 41 0
AI_MainTask_Defend 2 8 7 466 145 30 2 4
AI_MainTask_Defend 2 6 100000 452 157 30 2 3
AI_MainTask_Defend 2 4 100000 439 164 30 1 2
AI_MainTask_Defend 2 10 100000 456 175 30 3 5
AI_MainTask_Defend 2 4 100000 441 175 30 1 2
AI_MainTask_Defend 2 4 100000 465 166 30 1 2
AI_MainTask_Defend 2 4 100000 425 188 30 1 2
AI_MainTask_Defend 2 6 100000 432 195 30 2 3
AI_MainTask_Defend 2 12 100000 448 196 30 3 6
AI_MainTask_Defend 2 4 100000 469 189 30 1 2
AI_MainTask_Defend 2 2 100000 433 208 30 1 1
AI_MainTask_Defend 2 4 100000 449 209 30 1 2
AI_MainTask_Defend 2 10 100000 457 203 30 3 5
AI_MainTask_Defend 2 2 100000 466 207 30 1 1
AI_MainTask_Defend 2 2 100000 478 212 30 1 1
AI_MainTask_Defend 2 2 100000 460 229 30 1 1
AI_SetCondition_OnNumberOfSoldiers 2 8 0 50 2
AI_SetCondition_OnConditions 2 9 0 3 8
AI_SetCondition_OnNumberOfSoldiers 2 10 0 25 2
AI_SetCondition_OnCreatureInRange 2 11 0 445 190 40 20 1 0
AI_SetCondition_OnConditions 2 12 0 3 11
